When you get a solid dedicated group to play, it can be really fun watching large battles unfold and really geek out about how realistic it all seems. If you are like me that enjoys an interesting in depth system, giant robots and political intrigue, I highly suggest BattleTech. I can agree with them to an extent, cluster attacks take a while for example. It’s not for everyone.īut for the exact same reasons I don’t recommend it, I also DO recommend it. Even some of my gaming buddies think it’s a bit too much and needs brought down a bit. I do NOT recommend this game for most people. It’s more of a simulator for giant robots to realistically blow the snot out of each other and watch the craziness that can happen. As you can see, BattleTech is less about tight fast paced action. While this does seem complicated ( and it is ) the whole system runs relatively smoothly once you start playing. Move onto the attacking mech's next firing weapon and repeat the process until the mech is done firing this turn.If damaged mech’s head or center torso is completely destroyed, the mech is taken out of commission for the rest of the battle, at the end of the current phase.If there was not enough internal structure move one step towards the center torso and repeat steps 6 & 7, until all the damage has been dealt.If a slot containing ammunition is hit, then the ammo explodes dealing a butt load of additional damage to everything around it.If it was a location already destroyed or can’t be destroyed roll again until something is destroyed. Ii.Roll 1d6 to determine the specific slot that was hit. I.Roll 1d6 to determine which half of the location was hit. If the critical hit was 8+ then you scored one or more critical hits on that location, destroying some of the equipment in that location.If there was not enough armor to absorb the damage, put the remaining damage onto the internal structure of that location and roll 2d6 on the critical hit chart.Once you figure out the location of the target mech that was hit, mark off the damage from the armor in that location, determined by the weapon/attack.Roll 2d6 on the hit location table corresponding with the side of the target mech that was hit.
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